5e awaken and dispel magic11/17/2023 ![]() If they cast Dispel Magic on the lock would both the Arcane Lock and technically Burning Hands trap be dispelled or only the arcane lock? Let's say.a magical cone of fire spews forth upon tampering with it kind of trap. So let's say you have an Arcane Lock on the lock, but also have a magical trap on the lock. While the Arcane Lock is not a trap it brought this question to mind about magical traps. I recently watched a game where a player used Dispel Magic on a lock, which broke the Arcane Lock on it. It only works on active effects and objects? So the rune does not count as an object? So, with Dispel Magic, if I'm understanding correctly, by RAW it will NOT dispel the trap or the room? I've gotten into the habit of rewarding players more for their non-combat spells than I would for their combat spells, because otherwise why should I expect them to invest in things like Plant Growth or Gentle Repose that add to the world? It's been a challenge to make something like Gaseous Form more valuable than Fireball, but I'd rather that be my problem than theirs. If you want your players to be investigative and do things like study puzzles and preemptively use things like Detect Magic, you need to reward that. Good DMing sometimes requires you to ignore the text. So despite doing pretty much everything right, you're going to tell me that I did it wrong. DM says that it appears that nothing happened, and my Detect Magic is still reading something. I squint my eyes, rolled an Arcana check, failed an Arcana check, decide that paranoia never hurt anyone, and cast Dispel Magic on the chair. I can detect the fact there's dormant magic radiating from the chair, but the DM won't tell me what it is. I smell something fishy and I cast Detect Magic. I know I am the DM, and can make the call, BUT I want to stick to the rules as much as possible and understand them enough to explain why the Dispel Magic won't work, or why it doesn't on this particular set up.So I'm a player. ![]() How does dispel magic work on magical traps? Does it get rid of the trap or just disable to magic for a short time? Well, the chair technically isn't magical, but would the rune be affected or would they have to specifically target the rune underneath the cushion of the chair?Īnd on another note. If they somehow determine the place is magical, and they decide to cast Dispel Magic on the chair, the rune, or the invisible symbols how does it work? The magic is not active yet, but would it dispel the runes?įor example, if someone says "I'll cast Dispel Magic on the chair." Will detect magic show those invisible runes as well? The same with the invisible runes filling the entire chamber. In other words, can Detect Magic determine inactive runes as "magical" or not? The magic activates after something happens. So, since the magic technically won't activate until they sit on the chair will detect magic give away the symbol even though the magic isn't active yet? Only reacts to living beings (warforged included). If someone casts detect magic will magical runes/symbols light up?įor example, the chair technically has a rune painted/carved into it underneath the cushion which is activated upon someone sitting on it. The chair can be moved, but doing so activated invisible magical runes which yeet them from the room, doing some Force damage and resets the chair. ![]() If they get the puzzle wrong while someone is in the chair, something happens to the person in the chair (unsure what yet). It also erects a barrier around the chair and the person sitting in it so no outside force can interact with the person sitting in the chair. When they sit in the chair a magical trap is activated which basically acts as a Hold spell, because they won't be able to move. The details of which are vague right now because I still need to flesh out what exactly the puzzle will be. The chair is arranged in such a way that when one sits in it their field of view reveals the process of how to beat the room. Specifically, I have an encounter planned that is a room single chair in the center of it. Hey there, I have been in the process of creating encounters and puzzles for my group to eventually overcome, and I want to use more magical traps than mechanical traps.
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